Growing Up Through Video Games, Pt. 3
Aug. 17th, 2009 11:33 amSomewhere around the time I was starting junior high school, my mother had a career change (she went from being an air traffic controller to being a stained glass artist) and we moved to an apartment complex in a suburb of Seattle. This meant a new school, new kids to make friends with and a new bus stop.
Conveniently, the new bus stop was right next to our local 7-11 convenience store. This was also right around the time that you could start finding arcade games in those convenience stores and this one was no exception. It was also my introduction to Mario Bros.
It seemed like a simple enough concept to me - flip over the turtles, crabs and fighterflies and then kick them off all while collecting coins and avoiding fireballs. And while it looked pretty straight forward, it was a bit of a trick getting past the crab levels the first few times. Then was the trick of learning the timing of the fighterflies, and then dealing with the icy ground.
After a brief learning curve, the goal of the game changed a bit. No longer was I trying to see how long I could go on one quarter - I was now in competition to see how long I could go before the school bus came. I wasn't alone in playing, which was a good thing. We'd take turns playing, watching and being the lookout for the bus - which was a very important job.
There was a certain thrill in playing and playing - the further you got, the more anxious you became, knowing that the bus could show up at any minute. And then, finally came they cry, "BUS!" And whether you were finished or not came the mad scramble to get your book bag and get to the stop before the bus left. And if you missed the bus, whether it was because you were too slow or because the lookout failed at his job, you'd have to walk to school and hope it wasn't raining. And being in the Seattle area, the odds were against you.
But it was always worth it.
Cross Posted to GamerDNA
Conveniently, the new bus stop was right next to our local 7-11 convenience store. This was also right around the time that you could start finding arcade games in those convenience stores and this one was no exception. It was also my introduction to Mario Bros.
It seemed like a simple enough concept to me - flip over the turtles, crabs and fighterflies and then kick them off all while collecting coins and avoiding fireballs. And while it looked pretty straight forward, it was a bit of a trick getting past the crab levels the first few times. Then was the trick of learning the timing of the fighterflies, and then dealing with the icy ground.
After a brief learning curve, the goal of the game changed a bit. No longer was I trying to see how long I could go on one quarter - I was now in competition to see how long I could go before the school bus came. I wasn't alone in playing, which was a good thing. We'd take turns playing, watching and being the lookout for the bus - which was a very important job.
There was a certain thrill in playing and playing - the further you got, the more anxious you became, knowing that the bus could show up at any minute. And then, finally came they cry, "BUS!" And whether you were finished or not came the mad scramble to get your book bag and get to the stop before the bus left. And if you missed the bus, whether it was because you were too slow or because the lookout failed at his job, you'd have to walk to school and hope it wasn't raining. And being in the Seattle area, the odds were against you.
But it was always worth it.
Cross Posted to GamerDNA